Snow Cannon Games at GDC 2016

Snow Cannon Games is coming to GDC!

Our bags are packed, stuffed to the brim with buttons, stickers and other swag. Our wallets are pulling at the seems from the force of hundreds of business cards jammed inside. And we’re wearing our “sensible” flats. This can only mean one thing: GDC is near and we’re going!

Our GDC Lineup

If you’ve been following our news, you know it’s been a busy couple of months. Between late January and early March, we not only launched our first two titles, we announced two more. And to keep the good times rolling in March, we’ve decided to showcase ALL of them at GDC. If you’ll be at the show, please stop by GDC Play to check our our handsome lineup (details below), as well as speak directly to our games’ amazing developers.

  • Klang by Tinimations | Booth PL321


    Named “SXSW’s most interesting indie” by Polygon’s Brian Crecente, Klang is an innovative take on traditional rhythm games.

  • Telsagrad by Rain Games | PL221


    Teslagrad is a 2D puzzle platformer where players wield the power of electromagnetism to solve puzzles and battle terrors as they work toward learning the secrets of the abandoned Tesla Tower.

  • Shadow Puppeteer by Sarepta Studio | PL118


    Invite a friend to explore the strange, yet beautiful world of darkness and light in Shadow Puppeteer, an award-winning, local co-op adventure that just released on Wii U.

  • The Frostrune by Grimnir | Booth PL214


    Unravel a mystery inspired by Viking myth and legend in The Frostrune, a point-and-click adventure based on historically accurate Norse culture and environments coming to PC, iOS, Android and Windows Phone.

Our Other GDC Lineup

In addition to our games, we’re also be bringing the entire Snow Cannon Games team to GDC, including: Espen Askvik (CEO), Linn Søvig (COO), Emmy Jonassen (CMO), Geoffrey Zatkin (executive producer), Demetri Detsaridis (executive producer) and James Portnow (interim design director). At the show, you’ll find us walking the expo floor, doing some booth duty, attending lectures and even lecturing ourselves. Speaking of which…if you’re looking for a good track to sit in on, you may want to consider one of these gems.

  • Education Soapbox | James Portnow
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    Date: Tuesday, March 15
    Time: 5:30 p.m. to 6:30 p.m.
    Location: Room 3005, West Hall
    About: This annual session will consist of a series of enlightening, opinion based microtalks as given by veteran educators, game scholars, and students. Experience different perspectives on students, schools, pedagogy, the relationship between academia and industry, and the future of game education as presented by a cast of colleagues.
  • Awesome Video Game Data 2016 | Geoffrey Zatkin
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    Date: Wednesday, March 16
    Time: 2 p.m. to 3 p.m.
    Location: Room 2002, West Hall
    About: A tour de force romp through video game industry data, patterns and trends, covering everything from next generation consoles to the maturation of mobile games to the diversification of monetization methodologies and everything in-between. Guaranteed to raise your game industry IQ.
  • How to Get Your F2P Game Greenlit in 2016 | Demetri Detsaridis
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    Date: Monday, March 14
    Time: 3:50 p.m. to 4:20 p.m.
    Location: Room 2016, West Hall
    About: Learn what it takes to get F2P games approved and funded by studio management, publishers, and/or investors in today’s environment. With examples drawn from the mobile, PC, and console spaces from the past year, we’ll look at what’s expected as part of an F2P game pitch, what needs to be part of a modern prototype, and how to craft a succinct and successful plan of action for this rapidly evolving market.

These are exciting times and we want to share in them as much as we can with you. So, please do stop by and say hello…and maybe even take a business card or swag to lighten our wallets and suitcases for the long trip home.

Looking forward to seeing you all there!